For my console programming class, I will be focusing on the creation of an implementation of the RRT algorithm meant to provide motion planning for flying units of any sort. I will be doing this project in the Unreal engine with the intent of creating a ‘plug and play’ product that can be easily integrated into other projects.
The core of my approach will be the Informed RRT algorithm I have previously implemented in Unity, but translating that to a three dimensional space in Unreal while maintaining an acceptable level of performance presents a suitable level of challenge.